Pixel Blade Games


Join our user forums:

FH Forum


13 years in the making, Forever Home is a story-centric celebration of the golden age of RPGs. Throughout the 50+ hour adventure you'll use a battle system inspired by Squaresoft style action turn-based systems such as Final Fantasy VI or Chrono Trigger. The skill learning system combines the best features of Grandia II and the Final Fantasy VII Materia system.

The character-driven narrative contains a deeply emotional and adult-oriented story mixing tragedy and heartache with overcoming personal adversities and lighthearted humor. There's an incredible amount of content for a single indie developer, and the 13 year development cycle is reflective of this.

Key Features:

- 30+ hour main story
- 30+ hours of sidequests
- Weapon / Armor / Item crafting
- Turn-based combat with a modern take on action-time systems
- Challenging boss battles requiring well-thought-out strategies
- Retro style world map with ship and airship travel
- Original soundtrack written over 5 years




Download all screenshots, logos and icons as .zip (16MB)


Test Test Test Test
Test Test Test Test
Test Test Test Test
Test Test Test Test

Gameplay Videos

Some of the humor sprinkled throughout the story:

Dungeon exploration and battles:

One of the many cutscenes:

Boss battle:




I'm a 31 year old professional software developer. In 2003 I started making an RPG, changed engines a couple times, wrote a full 30 to 60 hour long storyline, rewrote it, rewrote it again x 5, learned how to write music, learned about 10 different programming languages, and learned how to draw. I gave roughly 5 hours a night usually from 7pm to 12pm over the 13 year period.

2003 - Started making game and writing story
2004 - Hated the story so started over
2006 - Changed to a newer game engine (RmXP)
2009 - Gave up because of engine limitations. Couldn't do what I wanted so I nearly trashed everything and quit. Made another smaller Android game in the meantime but continued working on story details for the original game.
2012-2013 - Took classes on music theory
2013 - Changed to a newer engine (RpgMaker Vx Ace) and decided to go all-out until the game was done. Also rewrote major parts of the story.
Nov 1st, 2017 - Release!